Bat Egg's second hatchday & v1.0-6 changelog
Hello egg friends and friend eggs!
Bat Egg turns 2 today. Happy hatchday! To celebrate, I've put together a small patch.
The most fun/noticeable change is that the bat egg now watches the mouse cursor on the new game screen, or looks around with right stick if you're playing on a gamepad. It's entirely cosmetic and contributes nothing to the game, but it is nice to be able to see the fish egg's gills or the bee egg's fuzzy bits up close.
The unlocked skins section of the Player Stats screen in the Settings menu is now paginated, allowing for more than 18 skins to be comfortably displayed.
Last, but not least I added a new unlockable skin so you'll get to see that pagination.
Enjoy!
Full changelog:
- Added arrow_right images
- Added potat egg
- Added unused scroll bar styling
- Added gamepad bindings for look_left, look_right, look_up, and look_down (hidden in controls screen)
- Updated the background bat egg look at the mouse cursor/follow right stick input when new game menu is visible
- Updated main menu bottom padding according to respect resolution scale
- Updated main menu version button top left padding to respect resolution scale
- Updated main menu to track new game menu instance
- Updated new game menu transition to move background bat egg so that rotation pivot better matches shoulder position
- Updated main menu transitions to reset background bat egg rotation and armature position
- Updated bottom padding in new game menu to respect resolution scale
- Updated player stats to show unlocked skins in a paginated list
- Updated player stats widgets to ignore ui_left and ui_right input and change skin pages instead
- Refactored token and skin icon setup in player stats
- Fixed keyboard prompts not getting set properly in main menu if buttons are selected with the mouse
- Fixed new game menu vbox capturing mouse input
- Fixed warnings about unreachable code in Globals::setButtonHover()
- Fixed bad character armature spatial keyframes in Hatchling